final_score, '*')); $homeScore = intval(trim(@$finalScore[0], ' ')); return $homeScore; } public function getAwayScoreAttribute() { $finalScore = explode(':', trim($this->final_score, '*')); $awayScore = intval(trim(@$finalScore[1], ' ')); return $awayScore; } public function getWinResultAttribute() { $finalScore = explode(':', trim($this->final_score, '*')); if (!$finalScore) { return ''; } $homeScore = intval(trim(@$finalScore[0], ' ')); $awayScore = intval(trim(@$finalScore[1], ' ')); if ($homeScore > $awayScore) { return '胜'; } if ($awayScore > $homeScore) { return '负'; } return '平'; } public function getCompetitionLogoUrlAttribute() { if (!$this->competition_id) { return ''; } return JingcaiLogoService::zqCompetition($this->competition_id); } public function getHomeTeamLogoUrlAttribute() { if (!$this->home_team_id) { return ''; } return JingcaiLogoService::zqTeam($this->home_team_id); } public function getAwayTeamLogoUrlAttribute() { if (!$this->competition_id) { return ''; } return JingcaiLogoService::zqTeam($this->away_team_id); } public function home() { return $this->hasOne(ZqTeam::class, 'team_id', 'home_team_id'); } public function away() { return $this->hasOne(ZqTeam::class, 'team_id', 'away_team_id'); } public function score() { return $this->belongsTo(JczqScore::class, 'match_id','match_id'); } public function getStartWeekAttribute() { if (!$this->start_time) { return ''; } return Helps::getWeek($this->start_time); } public function getStartTimeStrAttribute() { if (!$this->start_time) { return ''; } return date('m-d H:i', strtotime($this->start_time)); } public function getYaZhiHandicap($yaZhi) { return $yaZhi ? $yaZhi->handicap : 0; } public function getYaZhiResult($yaZhi) { $yaZhi = $yaZhi ? $yaZhi->handicap : 0; if ($this->home_score == $this->away_score) { if ($yaZhi > 0) { return '输'; } if ($yaZhi < 0) { return '赢'; } return '平'; } $homeScore = $this->home_score - $yaZhi; $awayScore = $this->away_score; if ($homeScore > $awayScore) { return '赢'; } if ($homeScore < $awayScore) { return '输'; } return '平'; } }